Ray of Entropy
Ray of Entropy is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- Yes
You release a crackling black ray. The smell of decay fills the air.
When you cast this spell, you unleash a ray of negative energy that consumes the life energy of the subject. You must succeed on a ranged touch attack with the ray to strike a target. If your attack is successful against a living creature, the ray makes the subject weaker, slower, and less healthy. The subject takes a -4 penalty to Strength, Constitution, and Dexterity for the duration of the spell.