Ray of Entropy

Spell Compendium (Sc)Updated Supplementals (3.5)

Ray of Entropy is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 minute/level
Saving Throw
None
Spell Resistance
Yes

You release a crackling black ray. The smell of decay fills the air.

When you cast this spell, you unleash a ray of negative energy that consumes the life energy of the subject. You must succeed on a ranged touch attack with the ray to strike a target. If your attack is successful against a living creature, the ray makes the subject weaker, slower, and less healthy. The subject takes a -4 penalty to Strength, Constitution, and Dexterity for the duration of the spell.