Ray of Dizziness

Spell Compendium (Sc)Updated Supplementals (3.5)

Ray of Dizziness is a D&D 3.5 spell (Enchantment (Compulsion)) from Sc. On class lists for Bard (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S, F
Range
Medium (100 ft. + 10 ft./level)
Effect
Ray
Duration
1 round/level
Saving Throw
None
Spell Resistance
Yes

You release a drab violet ray from your palm. The ray shoots toward your target in a spiraling corkscrew.

You strike out at your enemy with a ray that causes intense feelings of vertigo. You must succeed on a ranged touch attack with the ray to strike a target. A struck subject experiences strong feelings of vertigo and can take only a move action or a standard action each round (but not both, and it cannot take a full-round action).

Focus: A small top.