Ray of Dizziness
Ray of Dizziness is a D&D 3.5 spell (Enchantment (Compulsion)) from Sc. On class lists for Bard (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Enchantment (Compulsion)
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Ray
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- Yes
You release a drab violet ray from your palm. The ray shoots toward your target in a spiraling corkscrew.
You strike out at your enemy with a ray that causes intense feelings of vertigo. You must succeed on a ranged touch attack with the ray to strike a target. A struck subject experiences strong feelings of vertigo and can take only a move action or a standard action each round (but not both, and it cannot take a full-round action).
Focus: A small top.