Ray Deflection
Ray Deflection is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Bard (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Personal; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
As the spell is cast, a brief shimmering field appears around you. Small motes of silver float within the field.
For the duration of the spell, you are protected against ranged touch attacks, including ray spells and ray attacks made by creatures. Any ray attack directed at you is automatically reflected harmlessly away.
Focus: A glass prism.