Ray Deflection

Spell Compendium (Sc)Updated Supplementals (3.5)

Ray Deflection is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Bard (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Personal; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, F
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No

As the spell is cast, a brief shimmering field appears around you. Small motes of silver float within the field.

For the duration of the spell, you are protected against ranged touch attacks, including ray spells and ray attacks made by creatures. Any ray attack directed at you is automatically reflected harmlessly away.

Focus: A glass prism.