Rage
- School
- Enchantment
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One creature
- Duration
- 1 round/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
You can put a creature into a screaming blood frenzy. In this rage, the creature gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves. (Unlike a barbarian rage, no penalty to AC is suffered, and no fatigue period occurs after the rage is over).