Rage

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Supplementals (3.0)
School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You can put a creature into a screaming blood frenzy. In this rage, the creature gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves. Unlike a barbarian rage, no penalty to AC is suffered, and no fatigue period comes after the rage is over.