Prismatic Mist

Player's Handbook II (PH2)Updated Supplementals (3.5)

Prismatic Mist is a D&D 3.5 spell (Evocation) from PH2. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: 1 minute/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V
Range
Medium (100 ft. + 10 ft./level)
Area
30 ft. radius spread
Duration
1 minute/level
Saving Throw
See text
Spell Resistance
No

You call forth a thin, multihued mist that fills the area. Small incandescent lights, no brighter than candles, drift lazily throughout the mist.

The mist is too thin to obscure vision or provide concealment, but walking through it is hazardous. Each round, a creature that begins its turn in the area of the spell, or that enters themist during its turn, is subject to one or more of the following effects based on the (randomly determined) color of the mist in the area around the creature.

Consult the table below to determine the color of the mist and its effect.

d8 Color Effect
1 Red 1d4 points fire damage
2 Orange 1d6 points acid damage
3 Yellow 1d8 points electricity damage
4 Green Poison; 1d4 points Str damage (Fort negates)
5 Blue Slowed for 1 round (Will negates)
6 Indigo Lesser confusion for 1 round (Will negates, mind-affecting)
7 Violet Dazed for 1 round (Will negates)
8 At the junction of two colors; roll twice more, ignoring any "8" results