Prismatic Aura

Complete Mage (CM)Updated Supplementals (3.5)

Prismatic Aura is a D&D 3.5 spell (Abjuration) from CM. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level or until discharged (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 round/level or until discharged (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You are surrounded in a flashing aura of multiple colors.

The prismatic aura spell obscures your image, offering you concealment. In addition, any creature that hits you with a nonreach melee weapon is subject to a random prismatic effect. Roll 1d8 and consult the table under prismatic spray (PH 264); reroll any result of 8, since a prismatic aura can’t generate two effects at once. Each time an effect is expended, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic aura can affect a maximum of seven attackers before it disappears, and the spell ends. An attacker is entitled to any applicable saves, and spell resistance applies to this effect.