Prismatic Aura
Prismatic Aura is a D&D 3.5 spell (Abjuration) from CM. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level or until discharged (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level or until discharged (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You are surrounded in a flashing aura of multiple colors.
The prismatic aura spell obscures your image, offering you concealment. In addition, any creature that hits you with a nonreach melee weapon is subject to a random prismatic effect. Roll 1d8 and consult the table under prismatic spray (PH 264); reroll any result of 8, since a prismatic aura can’t generate two effects at once. Each time an effect is expended, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic aura can affect a maximum of seven attackers before it disappears, and the spell ends. An attacker is entitled to any applicable saves, and spell resistance applies to this effect.