Power Word Fatigue

Races of the Dragon (RDr)Updated Supplementals (3.5)

Power Word Fatigue is a D&D 3.5 spell (Enchantment (Compulsion)) from RDr. On class lists for Sorcerer (Level 1), Wizard (Level 1), Spellthief (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: See text; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature with 100 HP or less
Duration
See text
Saving Throw
None
Spell Resistance
Yes

With a syllable, you sap vigor from your target.

You utter a single word of power that instantly causes one creature of your choice to become fatigued, whether the creature can hear the word or not. (A fatigued creature instead becomes exhausted for the spell’s duration, then reverts to being fatigued). The duration of the spell depends on the target’s current hit point total, as shown below. Any creature that currently has 101 or more hit points is unaffected by power word fatigue.

Hit Points Duration
25 or less 1d4+1 hours
26-50 1d4+1 minutes
51-100 1d4+1 rounds