Polymorph Other
Polymorph Other is a D&D 3.5 spell (Transmutation) from PHB. On class lists for Battle Sorcerer (Level 4), Spellcaster (Level 4), Sorcerer (Warcraft) (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: Permanent; Casting time: 1 action.
- School
- Transmutation
- Casting Time
- 1 action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- Permanent
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
Polymorph other changes the subject into another form of creature. The new form can range in size from Diminutive to one size larger than the subject’s normal form. Upon changing, the subject regains lost hit points as if having rested for a day (though this healing does not restore temporary ability damage and provide other benefits of resting for a day; and changing back does not heal the creature further). If slain, the polymorphed creature reverts to its original form, though it remains dead.
The polymorphed creature acquires the physical and natural abilities of the creature it has been polymorphed into while retaining its own mind. Physical abilitied include natural size and Strength, Dexterity, and Constiturion scores. Natural abilities include armor, attack routines (claw, claw and bite; swoop and rake; and constriction; but nit petrification, breath weapons, energy drain, energy effects etc.), and similar gross physical qualities (presence or absence of wings, number of extremities, etc.). Natural abilities also include mundane movement capabilities, such as walking, swimming, and flight with wings, but not magical flight and other magical forms of travel, such as blink, dimension door, phase door, plane shift, teleport, and teleport without error. Extremely high speeds for certain creatures are the result of magical ability, so they are not granted by this spell. Other nonmagical abilities (such as an owl’s low-light vision) are considered natural abilities and are retained.
Any part of the body or piece of equipment that is separated from the whole reverts to its original form.
The creature’s new scores and faculties are average ones for the race or species into which it has been transformed. You cannot, for example, turn someone into a mighty weight lifter to give the subject great Strength.
The subject retains its Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change in its Constitution score), alignment, base attack bonus, and base saves. (New Strength, Dexterity, and Constitution scores may affect final attack bonus and saves.) The subject retains its own type (for example, "humanoid"), extraordinary abilities, spells, and spell-like abilities, but not its supernatural abilities. The subject can cast spells for which it has components. It needs a humanlike voice for verbal components and humanlike hands for somatic components. The subject does not gain the spell-like abilities of its new form. The subject does not gain the supernatural abilities (such as breath weapons and gaze attacks) or the extraordinary abilities of the new creature.
The new form can be disorienting. Any time the polymorphed creature is in a stressful or demanding situation (such as combat), the creature must succeed at a Will save (DC 19) or suffer a -2 penalty on all attack rolls, saves, skilkl checks, and ability checks until the situation passes. Creatures who are polymorphed for a long time (years and years) grow accustomed to their new form and can overcome some of these drawbacks (DM’s discretion).
When the polymorph occurs, the creature’s equipment, if any, transforms to match the new form. If the new form is a creature who does not use equipment (abberation, animal, beast, magical beast, construct, dragon, elemental, ooze, some outsiders, plant, some undead creatures, some shapechangers, or vermin), the quipment melds into the new form and becomes nonfunctional. Material components and focuses melded in this way cannot be used to cast spells. If the new form uses eqipment (fey, giant, humanoid, some outsiders, many shapechangers, many undead creatures), the subject’s equipment changes to match the new form and retains its properties. If in doubt about the new form’s ability to use equipment, refer to its entry in the Polymorph.</em>