Polar Ray
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Close (25 ft. + 5 ft./2 levels)
- Duration
- Instantaneous
- Saving Throw
- None
- Spell Resistance
- Yes
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).
Focus: A small, white ceramic cone or prism.