Phantasmal Killer

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Phantasmal Killer is a D&D 3.5 spell (Illusion (Phantasm)) from PH. On class lists for Sorcerer (Level 4), Wizard (Level 4), Warmage (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will disbelief (if interacted with), then Fortitude partial (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Illusion (Phantasm)
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Target
One living creature
Duration
Instantaneous
Saving Throw
Will disbelief (if interacted with), then Fortitude partial (see text)
Spell Resistance
Yes

You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.

If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.