Phantasmal Injury
Phantasmal Injury is a D&D 3.5 spell (Illusion (Phantasm)) from EE. On class lists for Bard (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will disbelief; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Illusion (Phantasm)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One living creature
- Duration
- 1 round/level (D)
- Saving Throw
- Will disbelief
- Spell Resistance
- Yes
You cast out your senses to fill your foe’s mind, causing him to believe that he has suffered a mortal wound.
You create the sensation in the target’s mind that he has been disabled (reduced to 0 hit points), restricting him to a single move action or standard action each turn. If the target takes a standard action (or any kind of strenuous action), he takes 1 point of damage from phantasmal injury. The target remains conscious unless the damage would actually reduce his hit points below 0. This damage is real and remains after the spell’s duration has expired.