Phantasmal Assailants

Spell Compendium (Sc)Updated Supplementals (3.5)

Phantasmal Assailants is a D&D 3.5 spell (Illusion (Phantasm)) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will disbelief (if interacted with), then Fortitude half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Illusion (Phantasm)
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
Instantaneous
Saving Throw
Will disbelief (if interacted with), then Fortitude half (see text)
Spell Resistance
Yes

You point at your intended target. lnstantly, shadowy shapes form at your flank and rush toward the creature you indicate, surrounding it. Others nearby do not notice the images, that plague your target.

You point at your intended target. Instantly, shadowy shapes form at your flank and rush toward the creature you indicate, surrounding it. Others nearby do not notice the images that plague your target. You create phantasmal images of nightmare creatures in the target’s mind, visible only as shadowy shapes to you and unseen by all others. If the target succeeds on an initial Will save, it recognizes that the images are not real, and the spell fails. If not, the phantasms strike the target, dealing 8 points of Wisdom damage and 8 points of Dexterity damage (4 points each on a successful Fortitude save). If the subject of a phantasmal assailant succeeds in disbelieving and is wearing a helm of telepathy, the spell can be turned back upon you with the same effect.