Perfect Summons
Perfect Summons is a D&D 3.5 spell (Transmutation) from BE. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 40 ft. radius spread
- Duration
- 1 hour/level
- Saving Throw
- None
- Spell Resistance
- No
You create an area in which only good creatures can be magically summoned. No matter what a later caster attempts to summon, he actually summons a good version (a celestial beast rather than a fiendish one, for example) or a good equivalent (an archon rather than a formian).
If the summoner was attempting to summon a neutral or evil creature, the good creature that appears is not bound to obey the commands of the summoner or attack his enemies. Instead, it deals with the summoner as it sees fit—possibly attacking an evil caster. The summoning spell cannot be dismissed, though it can be dispelled. A perfect summons spell can also be dispelled normally.
Perfect summons counters and dispels distort summons (which appears in Book of Vile Darkness), and vice versa.