Pass Through Ice

Frostburn (Fr)Updated Supplementals (3.5)

Pass Through Ice is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Cleric (Level 5), Druid (Level 5), Cleric Variant (Level 5), and others. Range or area: Touch; Saving throw: None (harmless); Duration: 1 round/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One creature
Duration
1 round/level (D)
Saving Throw
None (harmless)
Spell Resistance
Yes (harmless)

The transmuted creature is able to pass through ice or snow as easily as water, but not through stone or frozen mud.
The creature moves at a speed of 15 feet and can rise or sink into ice at a rate of 5 feet per round.
When a pass through ice spell ends, the affected creature is ejected out to the nearest ice surface.
If someone dispels pass through ice or you dismiss it while a creature is still in the ice, the creatures may be trapped in
the ice unless they can reach the nearest surface within a single round of movement.
Creatures trapped act as if caught in an entomb spell.