Pass Through Ice
Pass Through Ice is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Cleric (Level 5), Druid (Level 5), Cleric Variant (Level 5), and others. Range or area: Touch; Saving throw: None (harmless); Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- 1 round/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- Yes (harmless)
The transmuted creature is able to pass through ice or snow as easily as water, but not through stone or frozen mud.
The creature moves at a speed of 15 feet and can rise or sink into ice at a rate of 5 feet per round.
When a pass through ice spell ends, the affected creature is ejected out to the nearest ice surface.
If someone dispels pass through ice or you dismiss it while a creature is still in the ice, the creatures may be trapped in
the ice unless they can reach the nearest surface within a single round of movement.
Creatures trapped act as if caught in an entomb spell.