Parching Touch
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One living creature/caster level
- Duration
- Instantaneous
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
Your hand glows with a dull, ruby light, and your touch drains moisture from the body of a living creature, dealing 1d6 points of dessication damage.
A plant or elemental of the water subtype instead takes 1d8 points of dessication damage.
A touched creature also takes 1 point of Constitution damage and is dehydrated unless it makes a successful Fortitude saving throw.
You can use this melee touch attack up to once per caster level.