Overwhelm

Player's Handbook II (PH2)Updated Supplementals (3.5)

Overwhelm is a D&D 3.5 spell (Enchantment (Compulsion)) from PH2. On class lists for Beguiler (Level 6), Sorcerer (Level 6), Wizard (Level 6), and others. Range or area: Touch; Saving throw: Will negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes

You grip the creature’s head, and a surge of magical energy overwhelms its senses.
With a touch, you deal nonlethal damage to the subject equal to the creature’s current hit point total.