Overland Flight

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Overland Flight is a D&D 3.5 spell (Transmutation) from PH. On class lists for Sorcerer (Level 5), Wizard (Level 5), Sha'ir (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 hour/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with average maneuverability. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an eight-hour period of flight (or 48 miles at a speed of 30 feet). See page 164 for more on overland movement.