Overland Flight
Overland Flight is a D&D 3.5 spell (Transmutation) from PH. On class lists for Sorcerer (Level 5), Wizard (Level 5), Sha'ir (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 hour/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with average maneuverability. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an eight-hour period of flight (or 48 miles at a speed of 30 feet). See page 164 for more on overland movement.