Orb of Sound
Orb of Sound is a D&D 3.5 spell (Conjuration (Creation)) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One orb of sonic energy
- Duration
- Instantaneous
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- No
Symbols recognizable as musical notation—the visual representation of sound—appear in midair within the curve of your palm accompanied by the fractious sounds they represent. The notes begin to whirl and stretch, forming into a spherical whirlwind of cacophonic chaos, as you make ready to release the spell. At last, you send the sphere of noise toward your chosen target.
This spell functions like orb of acid, except that it deals 1d4 points of sonic damage per level (maximum 15d4). In addition, a creature struck by an orb of sound must make a Fortitude save or be deafened for 1 round instead of being sickened.