Node Lock
Node Lock is a D&D 3.5 spell (Abjuration) from Und. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Permanent; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One earth node
- Duration
- Permanent
- Saving Throw
- None
- Spell Resistance
- No
A node lock spell cast upon an earth node magically "locks" it against others who might wish to use its power.
You can affect an earth node whose class is equal to one-half your caster level or less.
For any caster except you, the node lock adds +15 to each Spellcraft DC associated with the use of the node’s standard powers.
A successful dispel magic breaks the node lock.
Special: You must have the Node Spellcasting feat to cast this spell.