Nezram's Emerald Energy Shield

Lost Empires of Faerûn (LE)Updated Forgotten Realms (3.5)

Nezram's Emerald Energy Shield is a D&D 3.5 spell (Abjuration) from LE. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You coat the subject with protective energy of an emerald green hue.
This energy shield does not affect the subject’s movement, senses, or ability to cast spells.
While surrounded by this energy, the subject is immune to any natural or magical effect that causes deafness and to all language-dependent, mind-affecting spells and effects.
The subject also gains sonic resistance 10 and a +4 bonus on saves against all spells and effects with the sonic descriptor to which it has not already been rendered immune.
Arcane Material Component: A pinch of powdered emerald.