Negative Energy Ray

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)Updated Supplementals (3.0)

Negative Energy Ray is a D&D 3.5 spell (Necromancy) from TB. On class lists for Sorcerer (Level 1), Wizard (Level 1), Abjurer Variant (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
Instantaneous
Saving Throw
Will half (see text)
Spell Resistance
Yes

A ray of negative energy projects from your pointing finger.
You must succeed at a ranged touch attack with the ray to deal damage to a target.
The ray deals 1d6 points of damage to a living creature.
For every two extra levels of experience past 1st, you deal an extra 1d6 points of damage.
You deal 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and a maximum of 5d6 points of damage at 9th level or higher.
Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them.
Material Component: A mirror, which you break.