Mighty Wallop, Greater
Mighty Wallop, Greater is a D&D 3.5 spell (Transmutation) from RDr. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Touch; Saving throw: None (object); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Touch
- Target
- One bludgeoning melee weapon
- Duration
- 1 hour/level
- Saving Throw
- None (object)
- Spell Resistance
- No (object)
As mighty wallop, except that the bludgeoning melee weapon damage increases by one size category for every four caster levels you have, to a maximum of five size categories or up to an effective size of Colossal.
For a Small weapon that increases by more than one size category, begin by referring to the table in the mighty wallop spell description.
Once the weapon has been adjusted to an effective size of Medium, or if it was already a Medium or larger weapon, refer to Table 2-2: Increasing Damage by Weapon Size (DMG 28).