Mighty Wallop

Races of the Dragon (RDr)Updated Supplementals (3.5)

Mighty Wallop is a D&D 3.5 spell (Transmutation) from RDr. On class lists for Sorcerer (Level 1), Wizard (Level 1), Spellthief (Level 1), and others. Range or area: Touch; Saving throw: None (object); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, F
Range
Touch
Target
One bludgeoning melee weapon
Duration
1 minute/level
Saving Throw
None (object)
Spell Resistance
No (object)

The head of the weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches.
Mighty wallop increases the damage of a bludgeoning melee weapon by one size category without increasing the dimensions or weight of the weapon.
For a Small weapon, find the weapon’s damage value on the table below and adjust it to the value in the right-hand column for the duration of the spell.
For a Medium or larger weapon, refer to Table 2-2: Increasing Damage by Weapon Size (DMG 28).
Focus: A melee weapon.