Metal Melt

Spell Compendium (Sc)Updated Supplementals (3.5)

Metal Melt is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (object); Duration: 1 round; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One non-magical metal object weighing up to 5 lb./caster level
Duration
1 round
Saving Throw
Will negates (object)
Spell Resistance
Yes (object)

You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.

You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature’s possession is allowed a Will save, using the creature’s saving throw bonus unless its own is higher.

Material Component: A drop of mercury in a vial.