Metal Melt
Metal Melt is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (object); Duration: 1 round; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One non-magical metal object weighing up to 5 lb./caster level
- Duration
- 1 round
- Saving Throw
- Will negates (object)
- Spell Resistance
- Yes (object)
You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.
You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature’s possession is allowed a Will save, using the creature’s saving throw bonus unless its own is higher.
Material Component: A drop of mercury in a vial.