Mesmerizing Glare

Draconomicon (Dr)Updated Supplementals (3.5)

Mesmerizing Glare is a D&D 3.5 spell (Enchantment (Compulsion)) from Dr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature/caster level within 30 ft. of each other
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

Directing your gaze toward the target creatures, you cause them to stop and stare blankly at you, mesmerized. Creatures that fail their saving throws gaze at your eyes, heedless of all else. Affected creatures are dazed. Any potential threat (such as an armed opponent moving behind the mesmerized creature) allows the creature a new saving throw. Any obvious threat, such as casting a spell, drawing a sword, or aiming an arrow, automatically breaks the effect, as does shaking or slapping the creature. A mesmerized creature’s ally may shake it free of the spell as a standard action.