Melf's Acid Arrow

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Melf's Acid Arrow is a D&D 3.5 spell (Conjuration (Creation)) from PH. On class lists for Sorcerer (Level 2), Wizard (Level 2), Warmage (Level 2), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: None; Duration: 1 round + 1 round/3 levels; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S, M, F
Range
Long (400 ft. + 40 ft./level)
Effect
One arrow of acid
Duration
1 round + 1 round/3 levels
Saving Throw
None
Spell Resistance
No

A magical arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels (to a maximum of 18th), the acid, unless somehow neutralized, lasts for another round, dealing another 2d4 points of damage in that round.

Material Component: Powdered rhubarb leaf and an adder’s stomach.

Focus: A dart.