Maw of Chaos

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Maw of Chaos is a D&D 3.5 spell (Abjuration) from Mag. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will half (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Area
15 ft. radius emanation
Duration
1 round/level
Saving Throw
Will half (see text)
Spell Resistance
Yes (see text)

You create a yawning area of roiling purple-red energy resembling a great mouth.
This field of energy has the following effects on anything that touches or enters it:
First, all creatures except you take 1 point of force damage per caster level.
Spell resistance applies to the damage (but not the other effects of the spell).
Those affected by the spell make a Will saving throw every round.
A successful saving throw halves the damage that round.
Second, the chaotic energy makes it difficult to concentrate.
Any activity that requires concentration (such as casting a spell or using a spell-like ability) requires a Concentration check (DC 25 + spell level) to succeed.
Creatures with the chaotic subtype take no damage from this spell, although its other effects affect them normally.
Material Component: A jawbone with teeth.