Maw of Chaos
Maw of Chaos is a D&D 3.5 spell (Abjuration) from Mag. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will half (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 15 ft. radius emanation
- Duration
- 1 round/level
- Saving Throw
- Will half (see text)
- Spell Resistance
- Yes (see text)
You create a yawning area of roiling purple-red energy resembling a great mouth.
This field of energy has the following effects on anything that touches or enters it:
First, all creatures except you take 1 point of force damage per caster level.
Spell resistance applies to the damage (but not the other effects of the spell).
Those affected by the spell make a Will saving throw every round.
A successful saving throw halves the damage that round.
Second, the chaotic energy makes it difficult to concentrate.
Any activity that requires concentration (such as casting a spell or using a spell-like ability) requires a Concentration check (DC 25 + spell level) to succeed.
Creatures with the chaotic subtype take no damage from this spell, although its other effects affect them normally.
Material Component: A jawbone with teeth.