Manyjaws

Spell Compendium (Sc)Updated Supplementals (3.5)

Manyjaws is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Concentration, up to 3 rounds; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
One pair of disembodied, flying jaws per caster level (maximum ten pairs)
Duration
Concentration, up to 3 rounds
Saving Throw
See text
Spell Resistance
Yes

You clamp your teeth together with the last gesture, and several disembodied jaws of blue force appear and float toward your foe, gnashing their teeth.

When you cast this spell, you summon several pairs of mystical, disembodied jaws that fly about and attack your foes. These pairs of jaws can be commanded to attack separate targets, or multiple pairs can be sent to attack a single foe. The jaws originate at your location and fly out to attack their targets, moving at a fly speed of 40 feet with perfect maneuverability. You can redirect as many of the jaws as you desire as a standard action.

Each round on your action, each pair of jaws automatically hits its target and deals 1d6 points of damage, or half that amount with a successful Reflex save.

A creature targeted by multiple pairs of jaws in a single round makes only one saving throw, with success halving the total damage.

Material Component: A pair of teeth.