Manyjaws

Player's Guide to Faerûn (PG)Updated Forgotten Realms (3.5)

Manyjaws is a D&D 3.5 spell (Evocation) from PG. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex half; Duration: 3 rounds; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
One pair of disembodied, flying jaws per caster level (maximum ten pairs)
Duration
3 rounds
Saving Throw
Reflex half
Spell Resistance
Yes

When you cast this spell, you summon several pairs of mystical, disembodied jaws that fly about and attack your foes. These pairs of jaws may be commanded to attack separate targets, or multiple pairs may be sent to attack a single foe. The jaws originate at your location and fly out to attack their targets, moving at a fly speed of 40 feet with perfect maneuverability. You may redirect as many of the jaws as you desire as a standard action.

Each round on your action, each pair of jaws automatically hits its target and deals 1d4 points of damage, or half that amount with a successful Reflex save. A creature targeted by multiple pairs of jaws in a single round makes only one saving throw, with success halving the total damage.
Material Component: A pair of teeth.