Magic Convalescence

Player's Handbook II (PH2)Updated Supplementals (3.5)

Magic Convalescence is a D&D 3.5 spell (Conjuration (Healing)) from PH2. On class lists for Bard (Level 5), Cleric (Level 5), Druid (Level 5), and others. Range or area: 20 ft.; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S, M
Range
20 ft.
Area
20 ft. radius emanation centered on the caster
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

You alter the flow of magic about your body so that spells heal you.
Whenever a creature, including you, casts a spell within the area of this spell, you heal 1 hit point per level of the spell cast.
The effect of each spell cast is resolved prior to your receiving the healing.
Material Component: A specially prepared, scented ointment.