Luminous Swarm

Complete Mage (CM)Updated Supplementals (3.5)

Luminous Swarm is a D&D 3.5 spell (Evocation) from CM. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex partial; Duration: 5 rounds; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
5 rounds
Saving Throw
Reflex partial
Spell Resistance
Yes

A swarm of shimmering motes streams from your fingers and engulfs your target.

You create a swarm of faintly luminous motes of pure force that engulf one creature, obscuring its vision. If the target relies on sight, all its attacks have a 20% miss chance while the motes last.

The motes also deal 1d6 points of damage each round. The target can attempt a Reflex save each round to avoid the damage.

If a subject under the effects of luminous swarm is targeted by fever dream (page 104), the two spells interact to create a greater effect. See the fever dream spell for details.