Luminous Swarm
Luminous Swarm is a D&D 3.5 spell (Evocation) from CM. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex partial; Duration: 5 rounds; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- 5 rounds
- Saving Throw
- Reflex partial
- Spell Resistance
- Yes
A swarm of shimmering motes streams from your fingers and engulfs your target.
You create a swarm of faintly luminous motes of pure force that engulf one creature, obscuring its vision. If the target relies on sight, all its attacks have a 20% miss chance while the motes last.
The motes also deal 1d6 points of damage each round. The target can attempt a Reflex save each round to avoid the damage.
If a subject under the effects of luminous swarm is targeted by fever dream (page 104), the two spells interact to create a greater effect. See the fever dream spell for details.