Liquid Pain
- School
- Necromancy
- Casting Time
- 1 day
- Components
- V, S, F
- Range
- Touch
- Target
- One living creature
- Duration
- Permanent
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
Over the course of one day, the caster takes a subject already in great pain—wracked with disease, the victim of torture, or dying of a wound, for example—and captures its pain in liquid form. This physical manifestation of agony can be used to create magic items or enhance spells (see Pain as Power in Chapter 2). It can also be used as a potent drug.
Focus: A jar, vial, or other container for the liquid pain.