Lightning Ring

Spell Compendium (Sc)Updated Supplementals (3.5)

Lightning Ring is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Personal; Saving throw: See text; Duration: 1 round/2 levels; Casting time: 1 full round.

School
Evocation
Casting Time
1 full round
Components
V, S, M
Range
Personal
Target
The caster
Effect
Ring of electricity
Duration
1 round/2 levels
Saving Throw
See text
Spell Resistance
Yes

Your body quakes as a ring of crackling electricity explodes from your chest to whirl about you.

The ring of electricity moves with you and does not interfere with your spellcasting or attacks, or with others attacking you. As long as the lightning ring is in effect, you gain resistance to electricity 20. At the beginning of your turn each round, adjacent creatures take 10d6 points of electricity damage, or half that with a successful Reflex save.

In addition, each round as a free action at the beginning of your turn, you can direct two lightning bolts that deal 5d6 points of electricity damage each, exactly as the lightning bolt spell (caster level 5th), in any directions you choose. Each bolt can be aimed separately. A creature struck by one of these bolts can make a Reflex save for half damage. The DC for this save is calculated for an 8th-level spell, even though the bolts mimic a 3rd-level spell.

Material Components: A small glass ring and a bit of fur from any animal.