Shadow Tentacle, Lesser

Lords of Darkness (LD)Updated Forgotten Realms (3.0)

Shadow Tentacle, Lesser is a D&D 3.5 spell (Abjuration (Shadow)) from LD. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: Concentration, up to 1 round/level; Casting time: 1 standard action.

School
Abjuration (Shadow)
Casting Time
1 standard action
Components
S
Range
Medium (100 ft. + 10 ft./level)
Target
One shadow
Duration
Concentration, up to 1 round/level
Saving Throw
None
Spell Resistance
No

You can animate any nearby shadow into a ropelike tentacle.
The target shadow transforms into a thick, ropy tentacle.
One end of the shadow tentacle remains rooted to the location where it fell on the floor, wall, ceiling, et cetera, while the opposite end can attack and curl about a target.
The animated shadow tentacle extends 5 feet per level of the caster (up to 50 feet) from its anchoring point.
The caster directs the shadow tendril, indicating a target for it to attack.
The tentacle makes a melee touch attack using the caster’s attack bonus.
The tentacle does not inflict damage, but can be used to entangle an opponent.
A successful melee touch attack means that the tentacle has entangled its victim.
The shadow tentacle is anchored, so it can hold its victim motionless if the caster desires; otherwise, the entangled victim can move at half speed up to the length of the animated tentacle.
The shadow tentacle has 20 hit points, AC 15, and can be burst with a Strength check (DC 23).
A character can also free himself from the tentacle with an Escape Artist check (DC 20).
Changing targets is a standard action.
When the caster changes targets, the tentacle releases its current victim and immediately attacks the new target.
The tentacle is not affected by bright light, sunlight, or light spells.