Lava Missile

Serpent Kingdoms (SK)Updated Forgotten Realms (3.5)

Lava Missile is a D&D 3.5 spell (Conjuration (Creation)) from SK. On class lists for Cleric (Level 2), Druid (Level 2), Cleric Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex half; Duration: Instantaneous; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Target
Up to five creatures within 15 ft. of each other.
Duration
Instantaneous
Saving Throw
Reflex half
Spell Resistance
No

A missile of lava darts forth from your fingertip and strikes its target, dealing 1d4 points of fire damage.
The missile strikes unerringly if the target has less than total cover or concealment.
Specific parts of a creature can’t be singled out.
A target that fails its saving throw catches on fire (see Catching on Fire in the Dungeon Master’s Guide).
For every two caster levels, you gain an additional missile—
two at 4th level, three at 6th level, four at 8th level, and the maximum of five at 10th level or higher.
If you shoot multiple missiles, you can have them strike a single creature or several creatures.
A single missile can strike only one creature.
You must designate targets before you check for spell resistance or roll damage.
A lava missile cures firenewts of 1d4 points of damage.
This spell was first used by firenewt clerics of Kossuth.