Kiss of the Vampire
Kiss of the Vampire is a D&D 3.5 spell (Necromancy) from Mag. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You draw upon the powers of unlife to give yourself abilities similar to those of a vampire.
You become gaunt and pale with feral red eyes, and you gain the following supernatural abilities:
- enervation (as a melee touch attack)
- vampiric touch (as a melee touch attack)
- charm person
- gaseous form (self only)
- damage reduction 10/+1 When using this spell, inflict spells heal you and cure spells hurt you.
You are treated as if you were undead for the purpose of all spells and effects.
A successful turn (or rebuke) attempt against an undead of your Hit Dice requires you to make a Will saving throw (DC 10 + cleric’s Charisma modifier) or be panicked (or cowering) for 10 rounds.
A turn attempt that would destroy (or command) undead of your Hit Dice requires you to make a Will save (DC 15 + cleric’s Charisma modifier) or be stunned (or charmed as with charm monster) for 10 rounds.
Any charm effect you create with this spell ends when the spell ends, but all other effects remain until their normal duration expires.
Material Component: A black onyx worth at least 50 gp that has been carved with the image of a fang-mouthed face.