Kiss of the Vampire

Libris Mortis: The Book of Undead (LM)Updated Supplementals (3.5)

Kiss of the Vampire is a D&D 3.5 spell (Necromancy) from LM. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You draw upon the powers of unlife to give yourself abilities similar to those of a vampire.
You become gaunt and pale with feral, red eyes, and you gain the following supernatural abilities.

  • enervation (as a melee touch attack)
  • vampiric touch (as a melee touch attack)
  • charm person
  • gaseous form (self only)
  • damage reduction 10/magic While you are using this spell, inflict spells heal you and cure spells hurt you.

You are treated as if you were undead for the purpose of all spells and effects.
A successful turn (or rebuke) attempt against an undead of your Hit Dice requires you to make a Will saving throw (DC 10 + cleric’s Cha modifier) or be panicked (or cowering) for 10 rounds.
A turn attempt that would destroy (or command) undead of your Hit Dice requires you to make a Will save (DC 15 + cleric’s Cha modifier) or be stunned (or charmed as by charm monster) for 10 rounds.
Any charm effect you create with this spell ends when the spell ends, but all other effects remain until their normal duration expires.
Material Component: A black onyx worth at least 50 gp that has been carved with the image of a fang-mouthed face.