Irresistible Force

Ghostwalk (Gh)Updated Supplementals (3.0)

Irresistible Force is a D&D 3.5 spell (Evocation) from Gh. On class lists for Paladin (Level 4), Paladin Variant (Level 4), Paladin of Freedom (Level 4), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Charging yourself with divine energy, you become the epitome of force in motion.
You are protected by freedom of movement.
You may charge as long as you move at least 5 feet.
You may pass through enemy squares as if they were occupied by allies.
You gain a +10 bonus on bull rush attempts.
You gain a +10 bonus on checks made to avoid being tripped.
If you are pinned, you can still move 5 feet as part of your turn, as long as you are strong enough to move the person pinning you.
When moving in combat, you act as if you had the Mobility feat.