Ironguts
Ironguts is a D&D 3.5 spell (Abjuration) from Mag. On class lists for Sorcerer (Level 1), Wizard (Level 1), Spellthief (Level 1), and others. Range or area: Touch; Saving throw: Will negates; Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 10 minutes/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
You make a creature more able to fight the effects of poison.
The target gains a +4 circumstance bonus on Fortitude saves against all kinds of poisons, whether injury, contact, ingestion, or inhalation is the source of the poison.
Material Component: A vial containing the diluted poison of four different creatures.