Invoke Magic

Lords of Madness (LoM)Updated Supplementals (3.5)

Invoke Magic is a D&D 3.5 spell (Evocation) from LoM. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round; Casting time: 1 swift action.

School
Evocation
Casting Time
1 swift action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 round
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You cause a flicker of magic to momentarily exist in a place where magic cannot normally function, such as within the area of an antimagic field, a dead magic area, or a null-magic plane.
This allows you the ability to cast a single spell of 4th level or lower, which then ends the spell’s effect.
Casting invoke magic is a swift action, like casting a quickened spell.
You can perform only one swift action each round.
Normally, you cast invoke magic and then immediately follow it by casting another spell as a standard action.
Material Component: A diamond worth at least 1,000 gp.