Intensify Manifest Zone
Intensify Manifest Zone is a D&D 3.5 spell (Conjuration (Creation)) from FE. On class lists for Cleric (Level 7), Druid (Level 7), Cleric Variant (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Permanent; Casting time: 8 hours.
- School
- Conjuration (Creation)
- Casting Time
- 8 hours
- Components
- V, S, DF, XP
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- 40 ft. radius/caster level emanation
- Duration
- Permanent
- Saving Throw
- None
- Spell Resistance
- Yes
You reach forth into the essence of the manifested plane, pulling more of its power into the area.
You enhance the effects of a manifest zone of a specified plane.
The effects of the manifest zone increase by one "step." Since each zone is different, this can have various effects. A zone that exists in rings (such as the Gloaming in the Eldeen Reaches) has stronger effects as one moves inward; this spell increases the effect of a ring to that of the next inmost. The innermost ring of such a zone instead takes on one trait of the associated plane that it does not already have; in the case of the Gloaming again, the spell confers the mildly negative-dominant trait on that ring. A zone that has a uniform effect over its area takes on one planar trait (of your choice) in the same way.
You cannot further enhance a manifest zone (or a ring within a zone) with additional intensify manifest zone spells.
An intensify manifest zone effect cannot be dispelled, but it can be removed with a limited wish, miracle, planar bubble, or wish spell.
Focus: A gem, piece of precious metal, or concentrated essence of the plane associated with the manifest zone, worth at least 500 gp.
XP Cost: 500 XP.