Imperious Glare
Imperious Glare is a D&D 3.5 spell (Necromancy) from Dr. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature/caster level within 30 ft. of each other
- Duration
- 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
Directing your gaze toward the target creatures, you instill terror and awe in their hearts. The targets must make successful Will saves or cower.
The saving throw DC to resist this effect is either the normal save DC for the spell or the save DC for your natural frightful presence ability, whichever is higher. You cannot cast this spell if you do not have a frightful presence ability, either natural or magically bestowed.