Ice to Flesh

Frostburn (Fr)Updated Supplementals (3.5)

Ice to Flesh is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates (object) (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Target
Ice and snow in the targeted area
Duration
Instantaneous
Saving Throw
Fortitude negates (object) (see text)
Spell Resistance
Yes

This spell restores a frozen creature to its normal state, restoring life and goods.
The creature must make a DC 15 Fortitude save to survive the process.
Any frozen creature, regardless of size, can be restored.
The spell also can convert a mass of ice into a fleshy substance.
Such flesh is inert and lacking a vital life force unless a life force or magical energy is available.
(For example, an ordinary ice sculpture would become a corpse).
You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of ice.
Material Component: A cube of ice and a drop of blood.