Ice to Flesh
Ice to Flesh is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates (object) (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- Ice and snow in the targeted area
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates (object) (see text)
- Spell Resistance
- Yes
This spell restores a frozen creature to its normal state, restoring life and goods.
The creature must make a DC 15 Fortitude save to survive the process.
Any frozen creature, regardless of size, can be restored.
The spell also can convert a mass of ice into a fleshy substance.
Such flesh is inert and lacking a vital life force unless a life force or magical energy is available.
(For example, an ordinary ice sculpture would become a corpse).
You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of ice.
Material Component: A cube of ice and a drop of blood.