Hide from Animals

Player's Handbook v.3.5 (PH)Core (3.5)
School
Abjuration
Casting Time
1 standard action
Components
S, DF
Range
Touch
Target
One creature/caster level
Duration
10 minutes/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.