Hibernate
Hibernate is a D&D 3.5 spell (Necromancy) from Fr. On class lists for Cleric (Level 5), Druid (Level 5), Cleric Variant (Level 5), and others. Range or area: Touch; Saving throw: Will negates; Duration: 1 week/level (D); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One living creature
- Duration
- 1 week/level (D)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
You put a creature into a state of suspended animation, slowing its life functions to almost imperceptible levels and allowing a creature to survive for weeks without food or water.
This suspension of life functions automatically stabilizes a dying creature, and it can save starving or dehydrated creatures from death.
Creatures affected by a hibernate spell have a slower metabolism, healing wounds at a rate of just 1 hit point per level per week.
If the target is unwilling, it is entitled a Will saving throw.
A successful saving throw negates the effect of the spell; a failure allows the target an additional saving throw whenever it takes damage, when it is splashed with water or other liquids, or when 24 hours pass, whichever comes first.