Halaster's Light Step

City of Splendors: Waterdeep (CSW)Updated Forgotten Realms (3.5)

Halaster's Light Step is a D&D 3.5 spell (Transmutation) from CSW. On class lists for Bard (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF, F
Range
Touch
Target
One creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

As fly, except Halaster’s light step provides a maximum speed of 30 feet (20 feet if the subject wears medium or heavy armor). Additionally, the subject cannot ascend or descend vertically unless hovering 1 foot or less above terrain that ascends or descends at an angle of less than 45 degrees.

The practical impact of this spell is to allow the recipient to walk along reasonably level terrain without leaving tracks and to stride across chasms at will. It also adds a +15 circumstance bonus on Climb checks, a +10 circumstance bonus on Move Silently checks (which does not stack with the bonus provided by fly.