Hailstones
Hailstones is a D&D 3.5 spell (Evocation) from SS. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- One frigid globe/five levels
- Duration
- Instantaneous
- Saving Throw
- See text
- Spell Resistance
- Yes
You create frigid globes that strike your enemies.
You must succeed on a ranged touch attack roll to hit.
The hailstone deals 5d6 points of cold damage (Reflex save half ).
If you create extra frigid globes (at 10th level or higher, to a maximum of four globes at 20th level), all globes must be aimed at enemies that are all within 30 feet of each other.
Material Component: A handful of crystal globes.