Grim Revenge

Book of Vile Darkness (BV)Updated Supplementals (3.0)

Grim Revenge is a D&D 3.5 spell (Necromancy) from BV. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Target
One living humanoid
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

The hand of the subject tears itself away from one of his arms, leaving a bloody stump. This trauma deals 6d6 points of damage. Then the hand, animated and floating in the air, begins to attack the subject. The hand attacks as if it were a wight (see the Monster Manual) in terms of its statistics, special attacks, and special qualities, except that it is considered Tiny and gains a +4 bonus to AC and a +4 bonus on attack rolls. The hand can be turned or rebuked as a wight. If the hand is defeated, only a regenerate spell can restore the victim to normal.