Ironguard, Greater

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Ironguard, Greater is a D&D 3.5 spell (Abjuration) from Mag. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, M, F
Range
Touch
Target
One creature
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You or a creature you touch is immune to nonmagical metal and magic metal with less than a +3 enhancement bonus.
Metal items pass through you, and you can walk through metal barriers such as iron bars.
Spells, spell-like abilities, and supernatural effects affect you normally.
If the spell expires while metal is inside you, the object is shunted out of your body (or you away from the metal, if it is an immovable object such as a set of iron bars).
You and the object each take 1d6 points of damage as a result (ignoring the object’s hardness for determining damage to it).
Because you pass through metal, you may ignore armor bonuses from metal armor on opponents you attack with unarmed attacks.
Material Component: A tiny shield of wood, glass, or crystal.
Focus: A small nugget of adamantine worth 100 gp.